SEPTEMBER 24, 1997 — THE WORLD OPENS
Britannia Before Numbers (1997–1999)
One seamless world. No Trammel. Open PvP outside the guardzones, ruled by
the old Notoriety system — Dread Lord to Great Lord. Updates carried no numbers,
only dates, and the foundations were bolted on patch by patch:
- Dec 1997 — the original Bounty System, Order/Chaos shields, player vendors, tinker traps
- 1998 — interruptible casting and per-circle cast delays; the Reputation system replaces Notoriety; true house ownership
- Oct 1998 — The Second Age (T2A): the Lost Lands open on every shard
- 1999 — treasure maps, colored ore, the Meditation skill, stamina-driven swing speed, long-term murder counts, Young player status
Before the moons split the world, Britannia was one lawless land where
notoriety was currency and every patch rewrote the rules of survival.
NOVEMBER 23, 1999
Publish 1 — The First Numbered Publish
- Skill locks debut — the up/down/lock arrows on the skill window
- Rune books: sixteen locations, Recall and Gate straight from the book
- Potion kegs and the full crafting chain behind them
- Clean Up Britannia II — big house storage increases, secures count 125 each
- House co-owners (up to 8); holiday 1999 gifts, including the clothing bless deed
The publishes finally get numbers — and players finally get to lock a
skill, stash a rune book, and brew a keg of poison.
JANUARY 24, 2000
Publish 2
- Clean Up Britannia III — item decay comes indoors (secures and lockdowns exempt)
- Pack animals carry 1,600 stones, up from 400
- Land Surveying Tool — preview house placement before buying the deed
- Taming overhaul: pets remember owners, line-of-sight required
The great house-cleaning comes indoors — leave junk on the floor and
Britannia will quietly reclaim it.
FEBRUARY 23, 2000
Publish 3
- Instant resurrection removed — death always makes you a ghost
- Secure pet trading and secure house trading via deed windows
- Moonstones seeded on monsters — dormant, hinting at worlds to come
- Monster treasure revamped; most monsters lose their backpacks
No more cheating death with an instant res — and the mysterious
moonstones start appearing.
MARCH 8, 2000
Publish 4
- Power Hour: boosted skill gain during your first hour of daily play
- Anti-macro skill-gain code demanding diverse, human-like play
- Bank checks, 5,000 to 1,000,000 gold, blessed
- Deep-sea fishing pulls up sea serpents, SOS bottles, treasure hooks
- Shopkeepers lose invulnerability — killing peaceful ones earns murder counts
Set thine alarm — Power Hour arrives, and the smartest grinders learn
to make every one of those sixty minutes count.
APRIL 27, 2000
Publish 5 — The Renaissance Publish
- THE FACET SPLIT: Britannia doubles into Trammel
(consent PvP) and Felucca (open PvP); reds banned from Trammel
- Two-handed special moves vs. players: Crushing, Concussion, Paralyzing Blow; wrestlers gain Stun and Disarm
- Lumberjacking axe damage bonus; the great AR/dex armor rebalance
- One defensive spell at a time: Reflect, Reactive, or Protection
- The party system, the Haven tutorial, one-house-per-account
The moons Trammel and Felucca tear the world in two — and Ultima Online
is reborn as the game a generation remembers.
MAY 4, 2000 — RETAIL EXPANSION
🌙 Ultima Online: Renaissance
The boxed product for the Publish 5 world — the doubled map, the skill
management UI, newcomer support, the party system. Factions were promised on the box and
shipped a few months later. This box gives our era its name.
AUGUST 1, 2000
Publish 6
- Looting-rights overhaul — on Trammel only rightful looters can even open a corpse
- Locked-down resources become untargetable for crafting
- Stuck-player teleport menu; the Make Last / Smelt / Repair smithing interface
Who gets the loot? Publish 6 finally writes the rules of the corpse,
facet by facet.
SEPTEMBER 3, 2000
Publish 7
- Random stealing from players restored — weight only affects success
- True-black dye tubs arrive; secure-container access levels
- Starting gold raised from 100 to 1,000
- Update 5 (Oct 3): Dungeon Khaldun opens in the Lost Lands
Thieves rejoice as random stealing returns, and the coveted true-black
dye tub finally hits the shard.
DECEMBER 5, 2000
Publish 8 — The Factions Publish
- The Faction System: Minax, Council of Mages, True Britannians, Shadowlords
- Silver currency, faction-crafted gear, floor traps, elected Commanders
- Town control by sigil theft (80+ Stealing) and 24-hour corruption — eight cities in play
- Faction death penalty: 33% skill loss for 20 minutes
Choose thy banner — Minax, the Mages, the Britannians, or the
Shadowlords — and wage organized war for the soul of Britannia.
DECEMBER 15, 2000
Publish 9
- Recall and Gate open between the Lost Lands and Britannia at last
- Stabled creatures claimable across both regions
- Christmas 2000: holiday bells, snow globes, snowballs
The gates to the Lost Lands swing open — recall straight into T2A and
skip the long ride.
FEBRUARY 1, 2001
Publish 10
- Ten spells banned in town justice regions — Energy Vortex, Meteor Swarm, Earthquake and friends
- Moongate facet menus; murderers can't pick Trammel
- Karma locking at shrines via power words
- A new dynamic spawn system — the seed of champion-style spawns
The town mages get muzzled, the moongates get menus, and thy karma
title finally holds still.
MARCH 14, 2001
Publish 11 — The Ilshenar Publish
- Ilshenar opens — adventure-only third facet: no housing, no Recall or Gate within
- The House Decoration Tool (turn, raise, lower)
- Item Identification window; taxidermy kits; hair stylist NPCs
- Good creatures now attack negative-karma players
A strange new land appears — no houses, no recall, just monsters and
the brave pioneers who face them.
MARCH 27, 2001 — RETAIL EXPANSION
🌙 Ultima Online: Third Dawn
The new 3D "Third Dawn" client ships alongside the 2D client, with the
Ilshenar landmass and the Juka and Meer. The 2D faithful squint at it, shrug, and keep
playing 2D — as do we.
JULY 24, 2001
Publish 12 — The Veteran Rewards Publish
- Veteran Rewards by account age — dye tubs, +2 AR cloaks, and the coveted ethereal mounts
- Player-vendor rent introduced; unpaid vendors self-destruct
- Skill-bonus calculation fixed — equipment bonuses finally count in full
Loyalty pays off — long-time accounts claim ethereal steeds, while
vendors start charging rent. (Our shard disables the rewards: nobody here is 36 months
old, and the skill cap stays honest at 700.)
AUGUST 19, 2001
Publish 13 — The Combat Damage Publish
- HP = STR/2 + 50 — the formula every dexxer and mage memorizes
- Anatomy damage bonus (to 30%) and the Lumberjack axe bonus formalized
- Spellbooks no longer required in hand; precasting rules formalized
- Low-circle spell buffs: Magic Arrow, Fireball, Lightning
- Per-character Power Hour; player-owned barkeeps
The arithmetic of the Renaissance duel is written — and Power Hour
becomes truly yours.
OCTOBER 11, 2001
Publish 13.5
- Commodity deeds — a tower of ingots becomes a single slip of blessed paper
- Repair service contracts
- Secure house trading anti-scam: the window shows the house type, not its name
Commodity deeds turn a tower of ingots into a single slip of paper —
the resource baron's best friend.
NOVEMBER 30, 2001
Publish 14 — Blacksmith BODs
- Bulk Order Deeds — blacksmithy only — and with them, runic hammers
- The unified crafting gump across nine trades; multi-make batching
- Context-sensitive menus on NPCs and creatures
- The New Player Experience: three Haven tutorial paths
The blacksmith's grind gets a purpose — and a unified crafting menu
ties nine trades together.
JANUARY 9, 2002 — ✦ YOU ARE HERE ✦
Publish 15 — Our World
- The Virtue of Sacrifice awakens (Jan 16) — slay the corrupted, earn
self-resurrection, the first Virtue made real
- Small plate and male plate-tunic BODs join the smith's ledger
- Crafting tools and resources must be in the backpack; crafting breaks meditation; Make Last everywhere
- Runebooks need 8 blank scrolls (down from 10); recall scrolls stack; camping on a 10-second timer
- Shopkeepers buy 250 of an item (500 total); barkeeps move to context menus
- Houses still auto-refresh, the bounty system still stands — the world at its Renaissance peak
The world as it stood on January 9, 2002 — the Virtue of Sacrifice
awakens, plate BODs hit the anvil, and the Renaissance stands at its polished peak, just
before everything changes.
FEBRUARY 12, 2002 — RETAIL EXPANSION (IN-ERA)
🌙 Ultima Online: Lord Blackthorn's Revenge
A content expansion, not a rules publish: thirty-plus Todd
McFarlane-designed monsters, Ilshenar opened to 2D players, and the ongoing scenario
fiction — all delivered through the Publish 15 update stream. This is our client and art
baseline, squarely inside the era window.