PUBLISH FIFTEENAn Ultima Online · Renaissance Era Shard · est. January 9, 2002

ORIGINS & CHANGELOG

Every publish that built the world of January 9, 2002 — and where the history stops.

What follows is the true chronicle of Britannia, compiled from the original patch notes and publish records of Origin Systems. This is the exact lineage of rules our shard replicates — numbered publish by numbered publish, ending deliberately at Publish 15. Read it and remember; or read it and learn what thy elders mean when they sigh about the Renaissance.

The Ultima Online login screen with the silver serpentine ankh logo, extracted from the era client
The door we all walked through — the classic login screen, pulled straight from the client files.
SEPTEMBER 24, 1997 — THE WORLD OPENS
Ultima Online (1997) box art

Britannia Before Numbers (1997–1999)

One seamless world. No Trammel. Open PvP outside the guardzones, ruled by the old Notoriety system — Dread Lord to Great Lord. Updates carried no numbers, only dates, and the foundations were bolted on patch by patch:

  • Dec 1997 — the original Bounty System, Order/Chaos shields, player vendors, tinker traps
  • 1998 — interruptible casting and per-circle cast delays; the Reputation system replaces Notoriety; true house ownership
  • Oct 1998The Second Age (T2A): the Lost Lands open on every shard
  • 1999 — treasure maps, colored ore, the Meditation skill, stamina-driven swing speed, long-term murder counts, Young player status

Before the moons split the world, Britannia was one lawless land where notoriety was currency and every patch rewrote the rules of survival.

NOVEMBER 23, 1999

Publish 1 — The First Numbered Publish

  • Skill locks debut — the up/down/lock arrows on the skill window
  • Rune books: sixteen locations, Recall and Gate straight from the book
  • Potion kegs and the full crafting chain behind them
  • Clean Up Britannia II — big house storage increases, secures count 125 each
  • House co-owners (up to 8); holiday 1999 gifts, including the clothing bless deed

The publishes finally get numbers — and players finally get to lock a skill, stash a rune book, and brew a keg of poison.

JANUARY 24, 2000

Publish 2

  • Clean Up Britannia III — item decay comes indoors (secures and lockdowns exempt)
  • Pack animals carry 1,600 stones, up from 400
  • Land Surveying Tool — preview house placement before buying the deed
  • Taming overhaul: pets remember owners, line-of-sight required

The great house-cleaning comes indoors — leave junk on the floor and Britannia will quietly reclaim it.

FEBRUARY 23, 2000

Publish 3

  • Instant resurrection removed — death always makes you a ghost
  • Secure pet trading and secure house trading via deed windows
  • Moonstones seeded on monsters — dormant, hinting at worlds to come
  • Monster treasure revamped; most monsters lose their backpacks

No more cheating death with an instant res — and the mysterious moonstones start appearing.

MARCH 8, 2000

Publish 4

  • Power Hour: boosted skill gain during your first hour of daily play
  • Anti-macro skill-gain code demanding diverse, human-like play
  • Bank checks, 5,000 to 1,000,000 gold, blessed
  • Deep-sea fishing pulls up sea serpents, SOS bottles, treasure hooks
  • Shopkeepers lose invulnerability — killing peaceful ones earns murder counts

Set thine alarm — Power Hour arrives, and the smartest grinders learn to make every one of those sixty minutes count.

APRIL 27, 2000

Publish 5 — The Renaissance Publish

  • THE FACET SPLIT: Britannia doubles into Trammel (consent PvP) and Felucca (open PvP); reds banned from Trammel
  • Two-handed special moves vs. players: Crushing, Concussion, Paralyzing Blow; wrestlers gain Stun and Disarm
  • Lumberjacking axe damage bonus; the great AR/dex armor rebalance
  • One defensive spell at a time: Reflect, Reactive, or Protection
  • The party system, the Haven tutorial, one-house-per-account

The moons Trammel and Felucca tear the world in two — and Ultima Online is reborn as the game a generation remembers.

MAY 4, 2000 — RETAIL EXPANSION
Ultima Online: Renaissance box art

🌙 Ultima Online: Renaissance

The boxed product for the Publish 5 world — the doubled map, the skill management UI, newcomer support, the party system. Factions were promised on the box and shipped a few months later. This box gives our era its name.

AUGUST 1, 2000

Publish 6

  • Looting-rights overhaul — on Trammel only rightful looters can even open a corpse
  • Locked-down resources become untargetable for crafting
  • Stuck-player teleport menu; the Make Last / Smelt / Repair smithing interface

Who gets the loot? Publish 6 finally writes the rules of the corpse, facet by facet.

SEPTEMBER 3, 2000

Publish 7

  • Random stealing from players restored — weight only affects success
  • True-black dye tubs arrive; secure-container access levels
  • Starting gold raised from 100 to 1,000
  • Update 5 (Oct 3): Dungeon Khaldun opens in the Lost Lands

Thieves rejoice as random stealing returns, and the coveted true-black dye tub finally hits the shard.

DECEMBER 5, 2000

Publish 8 — The Factions Publish

  • The Faction System: Minax, Council of Mages, True Britannians, Shadowlords
  • Silver currency, faction-crafted gear, floor traps, elected Commanders
  • Town control by sigil theft (80+ Stealing) and 24-hour corruption — eight cities in play
  • Faction death penalty: 33% skill loss for 20 minutes

Choose thy banner — Minax, the Mages, the Britannians, or the Shadowlords — and wage organized war for the soul of Britannia.

DECEMBER 15, 2000

Publish 9

  • Recall and Gate open between the Lost Lands and Britannia at last
  • Stabled creatures claimable across both regions
  • Christmas 2000: holiday bells, snow globes, snowballs

The gates to the Lost Lands swing open — recall straight into T2A and skip the long ride.

FEBRUARY 1, 2001

Publish 10

  • Ten spells banned in town justice regions — Energy Vortex, Meteor Swarm, Earthquake and friends
  • Moongate facet menus; murderers can't pick Trammel
  • Karma locking at shrines via power words
  • A new dynamic spawn system — the seed of champion-style spawns

The town mages get muzzled, the moongates get menus, and thy karma title finally holds still.

MARCH 14, 2001

Publish 11 — The Ilshenar Publish

  • Ilshenar opens — adventure-only third facet: no housing, no Recall or Gate within
  • The House Decoration Tool (turn, raise, lower)
  • Item Identification window; taxidermy kits; hair stylist NPCs
  • Good creatures now attack negative-karma players

A strange new land appears — no houses, no recall, just monsters and the brave pioneers who face them.

MARCH 27, 2001 — RETAIL EXPANSION
Ultima Online: Third Dawn box art

🌙 Ultima Online: Third Dawn

The new 3D "Third Dawn" client ships alongside the 2D client, with the Ilshenar landmass and the Juka and Meer. The 2D faithful squint at it, shrug, and keep playing 2D — as do we.

JULY 24, 2001

Publish 12 — The Veteran Rewards Publish

  • Veteran Rewards by account age — dye tubs, +2 AR cloaks, and the coveted ethereal mounts
  • Player-vendor rent introduced; unpaid vendors self-destruct
  • Skill-bonus calculation fixed — equipment bonuses finally count in full

Loyalty pays off — long-time accounts claim ethereal steeds, while vendors start charging rent. (Our shard disables the rewards: nobody here is 36 months old, and the skill cap stays honest at 700.)

AUGUST 19, 2001

Publish 13 — The Combat Damage Publish

  • HP = STR/2 + 50 — the formula every dexxer and mage memorizes
  • Anatomy damage bonus (to 30%) and the Lumberjack axe bonus formalized
  • Spellbooks no longer required in hand; precasting rules formalized
  • Low-circle spell buffs: Magic Arrow, Fireball, Lightning
  • Per-character Power Hour; player-owned barkeeps

The arithmetic of the Renaissance duel is written — and Power Hour becomes truly yours.

OCTOBER 11, 2001

Publish 13.5

  • Commodity deeds — a tower of ingots becomes a single slip of blessed paper
  • Repair service contracts
  • Secure house trading anti-scam: the window shows the house type, not its name

Commodity deeds turn a tower of ingots into a single slip of paper — the resource baron's best friend.

NOVEMBER 30, 2001

Publish 14 — Blacksmith BODs

  • Bulk Order Deeds — blacksmithy only — and with them, runic hammers
  • The unified crafting gump across nine trades; multi-make batching
  • Context-sensitive menus on NPCs and creatures
  • The New Player Experience: three Haven tutorial paths

The blacksmith's grind gets a purpose — and a unified crafting menu ties nine trades together.

JANUARY 9, 2002 — ✦ YOU ARE HERE ✦

Publish 15 — Our World

  • The Virtue of Sacrifice awakens (Jan 16) — slay the corrupted, earn self-resurrection, the first Virtue made real
  • Small plate and male plate-tunic BODs join the smith's ledger
  • Crafting tools and resources must be in the backpack; crafting breaks meditation; Make Last everywhere
  • Runebooks need 8 blank scrolls (down from 10); recall scrolls stack; camping on a 10-second timer
  • Shopkeepers buy 250 of an item (500 total); barkeeps move to context menus
  • Houses still auto-refresh, the bounty system still stands — the world at its Renaissance peak

The world as it stood on January 9, 2002 — the Virtue of Sacrifice awakens, plate BODs hit the anvil, and the Renaissance stands at its polished peak, just before everything changes.

FEBRUARY 12, 2002 — RETAIL EXPANSION (IN-ERA)
Ultima Online: Lord Blackthorn's Revenge box art

🌙 Ultima Online: Lord Blackthorn's Revenge

A content expansion, not a rules publish: thirty-plus Todd McFarlane-designed monsters, Ilshenar opened to 2D players, and the ongoing scenario fiction — all delivered through the Publish 15 update stream. This is our client and art baseline, squarely inside the era window.

⚔ HERE THE HISTORY ENDS ⚔

On this shard, Publish 16 never ships. The bard overhaul never lands. Felucca never gets champion spawns or power scrolls. The bounty boards are never torn down. Trammel never learns the word "insurance," and the Age of Shadows never comes.

The last winter of the Renaissance, preserved forever.
April 22, 2002 — the day before Publish 16 — is a date that simply never arrives.